SOL VOL
Sol Vol Arena

Volatility is the battlefield

Fast, ruthless, and cinematic. Pilot your deck, bend the pump, and take VOL to 100 before your opponent can react.

Credits: -
Match Intel
Season Alpha
Mode
Realtime 1v1
Deck Size
20 Cards
Starting Hand
5 Cards
Win Condition
VOL 100+
Traps arm on the next turn. Pump step is the only window to win.
Deck Builder
Craft a 20-card lineup, tune your TPS curve, and save decks to your profile.
Boosters & Shop
Earn credits, crack boosters, and expand your collection without pay-to-win.
Trap Windows
Set, arm, and counter with precision. Every window is a swing moment.

Profile

Connection: Disconnected
Match: Menu
Credits: -
Wallet: Not connected

Live Match

Real-time
Volume
-
Staked Power
-
TPS
-

Account

Overview

Badges

Earned

Leaderboard

Snapshot
Season Alpha
-
BP Battle Pass

Season Alpha

TIME Ends in --
TIER
-
Tier - 0/0 XP
◈ Kurenci -
BOOST No active boost
SEASON PASS
SOL VOL
Alpha Campaign
CARD 30 Tiers
DROP Elite Drops
XP XP Boosts
PREM Premium Track

Unlock exclusive rewards, bonus XP, and cosmetic items at every tier.

Premium locked
BOOST XP Boost Tokens
Free Track
Premium Track

Deck Builder

Controls
Deck Name
Composition
Total: 0/20
Projects: 0
Protocols: 0
Traps: 0
Rugpulls: 0
Deck Summary

Select Hero

Choose your leader

Available Cards

Add up to 20 cards
Showing 0/0
Type
Ownership
Profile Decks
Connect wallet to use profile decks.
Active deck:

Collection

Owned
0/0
Type
Ownership
Cost
Sort

Boosters

Shop

Credits: -
Category
Focus
Sort
You
Waiting
Character
Wallet
TPS -
CHG -
Stats
HAND -
DECK -

Action Log

Turn - Phase - Active -
VOL 0
Opponent Area
Protocols
Traps
Player Area
Protocols
Traps

Hand

Drag to play zones or click to preview.
Opponent
Waiting
Character
Stats
TPS -
CHG -
HAND -
DECK -
Trap Window
Confirm Trade
Liquidity primed for execution.
Market ready.
Market resolved.

How to Play

  • Goal: raise VOL to 100 in your Pump step.
  • TPS refills each turn and TPSMax increases.
  • Projects and Protocols cost TPS to play.
  • Traps must be set and arm next turn (Yu-Gi-Oh style).
  • Inhibitor: every 3 charges => VOL +5 during Pump.
  • Deck-out: if you must draw from an empty deck you lose.

Game Over

Final VOL: 0